![]() ![]() You still can pull some voodoo shit (that is honestly pretty funny) I mean, I'm a clown main, i even wrote a guide.īut to be fair, we are clown, we are supposed to be doing clowning thing, not a walking terminator who can heal. ![]() ![]() you have a bot who takes cargo scooter perk and now all engineers can craft it, same for PUCS I'm hoping they allow control of bots in multiplayer or move all the unique craftable items to the whole class so bot's have a purpose outside of SP. New iron armour is quite pointless as it's less effective than current armour and you're sinking a whole skill point into it Tinkerer class is totally gone for mechanics, again makes the class a lot less fun and eliminates a playstyle swapping between giving people on turrets more firepower or someone faster repairs) New mech suit and diving suit defence values being more in line and making more sense nowĮveryone in the crew can craft higher tier tools not just mechanic with the new skillĬaptain buffs by giving crewmembers commands is gone making the captain class a lot less interactive as your steering the sub (I really liked managing who on my crew got buffs, i.e. This is my take so far on the new update, after messing around with the unstable version (I know it's not final but it's still good insight):Ĭlown class nerfed and no longer god simultator with a hammerĪssistants have purpose with picking a class to apprentice ![]()
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